Crimson Dust (not to be confused with Crimson Dusk) is a sci-fi skirmish game using mutliple D6 rolls to establish the results of shooting moving, etc. This is significantly more detailed game than Crimson Dusk, and has very different mechanics. Its also a turnless game with players activating models or using a leader groups of models in sequence, being turnless means you can keep activating the same model whilst your opponent for example activates all of their models, as opposed to variations of 'I go - you go'. If the turnless system doesn't 'float you boat', then there are some alternative activation rules at the end. I still haven't decided which system I like best, some any input or point views are readily accepted. In addition we've been given permission to use some of the art of 'Juddeski' who is an artist known on several forums, his artwork now decorates the internal pages of the rule book.
The playtest version is now here, so take a look and give it a try, any feedback will be gratefully received! This is not a fully complete copy yet, but a working copy to give you an idea of where we're heading with it. It's got pretty much everything you need to give it a try.